3D Character Artist firstname.lastname@example.org
Mephit creature from Baldur’s Gate/D&D.
Model in Zbrush and 3ds Max, retopologize in Topogun, and texture in Zbrush and Photoshop.
Render with Maya dx11 viewport real-time render.
9,678 tris and 1024×1024 diffuse, normal, specular, and gloss.
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