3D Character Artist firstname.lastname@example.org
Model in Zbrush and 3ds Max, retopologize in Topogun, and texture in Zbrush and Photoshop.
Render with Maya dx11 viewport real-time render.
17,156 tris and 2048×2048 diffuse, normal, specular, and gloss.
1,326 tris RTS version.
Concept art by Daniel Thiele.
Create a free website or blog at WordPress.com.